|Title: ||Of mice and pen|
|Citation: ||Learning and teaching in action, 2002, vol. 1, no. 2|
|Publisher: ||Manchester Metropolitan University, Centre for Learning and Teaching|
|Issue Date: ||2002 |
|Additional Links: ||http://www.celt.mmu.ac.uk/ltia/issue2/pal_stubbs.shtml|
|Abstract: ||Faced with increasing student numbers and the need to provide flexible modes of delivery in a cost-efficient manner there has been a move towards testing out the Internet as a means of reconciling these pressures. This article reports on the processes and outcomes of the development of a web-driven game (theRetailGame) as part of the assessment package to be used on a number of retail courses run in the Business School.
The article is in three main parts. The first part by John Pal reflects on the ideas behind the game, and the actions and experiences of trying to develop the game on his own. This is a non-technical section. The second part of the article outlines some of the technicalities associated with the development of the various interactions that were developed, and is reported upon by Mark Stubbs. The third part of the article by both authors outlines the key learning points from the development of the game and the associated collaborative work.|
|Description: ||Full-text of this article is available at http://www.celt.mmu.ac.uk/ltia/issue2/pal_stubbs.shtml|
|Appears in Collections: ||Business Information Technology and Management Science|
Marketing and Retail
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